﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lidgren.Network;


namespace NetworkedGameServer
{
    public enum State
    {
        Idle,
        Left,
        Right
    }

    public class Player
    {
        public float PosX { get; set; }
        //public State AnimState;
        public NetConnection Connection { get; set; }

        public Player(float posX, NetConnection connnection)
        {
            Connection = connnection;
            PosX = posX;
            //AnimState = State.Idle;
        }
    }
}
